Library Reference

Decapodes

Decapodes.compileMethod
compile(d::SummationDecapode, inputs::Vector{Symbol}, alloc_vectors::Vector{AllocVecCall}, optimizable_dec_operators::Set{Symbol}, dimension::Int, stateeltype::DataType, code_target::AbstractGenerationTarget, preallocate::Bool)

Function that compiles the computation body. d is the input Decapode, inputs is a vector of state variables and literals, alloc_vec should be empty when passed in, optimizable_dec_operators is a collection of all DEC operator symbols that can use special in-place methods, dimension is the dimension of the problem (usually 1 or 2), stateeltype is the type of the state elements (usually Float32 or Float64), code_target determines what architecture the code is compiled for (either CPU or CUDA), and preallocate which is set to true by default and determines if intermediate results can be preallocated..

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Decapodes.compile_envMethod
compile_env(d::SummationDecapode, dec_matrices::Vector{Symbol}, con_dec_operators::Set{Symbol}, code_target::AbstractGenerationTarget)

This creates the symbol to function linking for the simulation output. Those run through the default_dec backend expect both an in-place and an out-of-place variant in that order. User defined operations only support out-of-place.

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Decapodes.gensimMethod
gensim(user_d::SummationDecapode, input_vars::Vector{Symbol}; dimension::Int=2, stateeltype::DataType = Float64, code_target::AbstractGenerationTarget = CPUTarget(), preallocate::Bool = true)

Generates the entire code body for the simulation function. The returned simulation function can then be combined with a mesh, provided by CombinatorialSpaces, and a function describing symbol to operator mappings to return a simulator that can be used to solve the represented equations given initial conditions.

Arguments:

user_d: The user passed Decapode for which simulation code will be generated. (This is not modified)

input_vars is the collection of variables whose values are known at the beginning of the simulation. (Defaults to all state variables and literals in the Decapode)

Keyword arguments:

dimension: The dimension of the problem. (Defaults to 2)(Must be 1 or 2)

stateeltype: The element type of the state forms. (Defaults to Float64)(Must be Float32 or Float64)

code_target: The intended architecture target for the generated code. (Defaults to CPUTarget())(Use CUDATarget() for NVIDIA CUDA GPUs)

preallocate: Enables(true)/disables(false) pre-allocated caches for intermediate computations. Some functions, such as those that determine Jacobian sparsity patterns, or perform auto-differentiation, may require this to be disabled. (Defaults to true)

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